Server Timeout (IP Ban?)
Dealing with an odd issue where the API and Chat subdomains of LFG-dot-TV are not responding for me. I’ve tested the connection from other IP addresses, and it appears to be a silent IP ban, which I believe started yesterday. This is not unusual; my ISP uses a single shared IP for residential customers, so I run into issues like this a lot. If the ban was for legitimate reasons, I’m not going to ask for a loophole just for me.
However, the timing has me slightly concerned. I’m the author of a certain home-made Emote Wall that supports a handful of other streaming sites, and was asked to look into adding LFG support a month before you went live. The day before yesterday, I had just completed integration support, and was testing and smoothing things out to prepare for a release. However, that’s on hold until I can be sure that the project’s connections were not the reason for the IP ban. I can’t very well release something to streamers if it’s going to get them blocked from doing their streams. I should include that I did not experience a “ban moment” - none of my requests suddenly started getting blocked while I was working, so I don’t know when it happened or what requests might have triggered it.
For transparency, the only requests my project makes are to wss://chat.lfg.tv/socket.io/?EIO=4&transport=websocket, https://api.lfg.tv/users/[USER], https://api.lfg.tv/v1/users/[CHANNEL]/followers, https://api.lfg.tv/v1/users/[USER]/subscribed/[CHANNEL], and https://api.lfg.tv/v1/streams/[STREAM_ID]/hype-train. None of the requests were frequent, all made with a normal Chrome-based web browser following CORS rules, nothing fancy. It doesn’t send any messages in chat, or use any authentication.
I wanted to request this info privately, but my prior email on the subject of channel emote list access went ignored, and this is somewhat crucial for my project’s roadmap, plus a lot of streamers are waiting.
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Comments1
LFG.TV
Oct 16, 2025
We can assure you there were no IP Bans.
We are forwarding this to our Dev Team for further research.